Optional.efficiency =
The initial production efficiency. Questions, Paradox Kills the country leader of the designated ideology for the current scope. Optional, defaults to being the same as size. Generates a character for current country. Does not start resistance by itself, only removes the checks forcefully disabling it. White peace with the specified countries. If the current country has a core on a state transferred to the released country, the core will be lost. Reduces the overall equipment stockpile by the specified fraction. All states that are cored by the specified country will be given to it. Command List; . allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. Optional, no by default. use_nuke = Whether a nuke should be deducted from the country's stockpile. Use clr_character_flag instead. state = / The state the side is fighting on. Changes the tooltip of the conditions required for picking the trait to the following localisation key. Makes the current scope a demilitarized zone. location = Location where the railway gun is created. combat_breakthrough = The bonus to grant. Use with. requested_factories = The number of factories to assigned initially. There should be a button right next to it called "dismantle faction" or somethling like that. Delete all countries' armies and fleets, with the exception of one country. Adds the nationality to the current operative. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. How to leave a faction as faction leader :: Hearts of Iron IV General Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. Makes the current scope the owner and controller of the specified state. amount = / The amount to add. Defaults to 1. defender = / The defender state.attacker_modifier = / The modifier applied to attacker strength.defender_modifier = / The modifier applied to attacker strength.combat_width = / The combat width used in the border war battle. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). Sets a new balance of power or edits the existing one. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. Optional, defaults to all. Optional. The song must be defined in a music station in order to work. All rights reserved. Optional. large = The sprite used as a general. Toggles the pausebanner for nicer screenshots. and our Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] Fuel is, instead, in the resources section, while convoys can be added/removed with add_equipment_to_stockpile. For example, if the following is put within a file within the /Hearts of Iron IV/common/characters/ folder, the blank characters my_character_1 and my_character_2 will be created: Every character must be assigned to a country in that country's file in the /Hearts of Iron IV/history/countries/ folder by using the recruit_character = my_character effect. new_prioritised = Whether new equipment is prioritised or not. The experience required in order to assign this trait to a unit leader. In state scope, the country that owns the state. An example of a scripted effect which will transfer every state entered as an argument to the country that runs the console command is, /Hearts of Iron IV/documentation/effects_documentation.html, /Hearts of Iron IV/documentation/effects_documentation.md, /Hearts of Iron IV/common/country_tag_aliases, /Hearts of Iron IV/common/dynamic_modifiers/*.txt, /Hearts of Iron IV/localisation/*_l_.yml, /Hearts of Iron IV/common/map_modes/*.txt, /Hearts of Iron IV/common/autonomous_states/*.txt, /Hearts of Iron IV/common/opinion_modifiers/*.txt, /Hearts of Iron IV/common/modifiers/*.txt, /Hearts of Iron IV/commmon/autonomous_states/, /Hearts of Iron IV/common/decisions/*.txt, /Hearts of Iron IV/common/decisions/catergories/*.txt, /Hearts of Iron IV/common/technology_tags/*.txt, /Hearts of Iron IV/common/technologies/*.txt, /Hearts of Iron IV/common/units/names_divisions/*.txt, /Hearts of Iron IV/common/units/names_ships, /Hearts of Iron IV/gfx/army_icons/army_icons.txt, /Hearts of Iron IV/common/units/equipment/upgrades/*.txt, /Hearts of Iron IV/common/units/equipment/*.txt, /Hearts of Iron IV/common/units/equipment/modules/*.txt, /Hearts of Iron IV/common/operation_tokens/*, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/technology_tags/*, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/state_category/*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/common/scripted_effects/*.txt, PDXCON EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). How to change party leader, country tags etc : r/hoi4modding - reddit This page was last edited on 26 February 2023, at 08:53. It is also possible for a character to have a different definition depending on set preconditions checked at the game's start. Originally posted by : what would be the full command to make USA fascist. Spawns an air combat in desired location. Sets the current country as the faction leader. Makes the current scope start a peace conference with the specified scope on the other side. If you spot a mistake then you are welcome to fix it. /Hearts of Iron IV/common/characters/*.txt, /Hearts of Iron IV/history/countries/TAG*.txt, /Hearts of Iron IV/localisation/english/*_l_english.yml, /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx, /Hearts of Iron IV/tools/art/portrait_leader_background.png, /Hearts of Iron IV/common/ideologies/*.txt, /Hearts of Iron IV/common/unit_leader/*.txt, /Hearts of Iron IV/common/country_leader/*.txt, /Hearts of Iron IV/common/abilities/*.txt, PDXCON The texturefile itself must be located within the specified folder and have the specified name. Switches the player to the current scope from the target scope. At the moment no, I don't think so. However, operatives are not considered characters and are still created with the create_operative_leader effect. amount = The amount of resource to add. owner = The owner of the division. Cancels resistance activity for the current state. Retires and removes the country leader of the ideology party for the current scope. type = The wargoal to remove. keep_unit_leaders_trigger = { }Trigger block checked for every unit leader that forces them to be kept if they meet the triggers. Useful when making a country independent. Adds the number of days to a decision's days_remove. Only necessary in 1.11 and beyond. Removes the core of the current scope from the specified state. Has a unique ideology icon. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A description can be added by appending _desc to the end as my_trait_desc: "My description". Adds a railway level between two provinces or along a predefined path. Hearts of Iron 4 Console Commands List - TheGameDial Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral Removes a core for the specified country on the current scope. role_icon_index = /autoIndex of the role icon that will be used, as an integer. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. picture = The graphical reference of the picture of the leader. Deletes the specified division template and all units using it for the current scope. Annex the specified country for the current scope. Executes contained effects on every state that meets the limit. This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". limit_to_victory_point = yes The character slot can be the character's name or id. resources = { <> }The resources to which give resource rights to. Moves the camera position over the specified state. Adds a province modifier to the specified provinces in this state. Dismisses an advisor from their respective slot, leaving it empty. Army scope: small = The sprite used as an advisor. If the current country is independent, will do nothing. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. Necessary for advisors. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. female = The gender of the leader. Tooltip shown in research tabs, optional. Create a ship from another country and assign it to the reserve fleet. Must be used within the overlord's scope. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Removes one trait and adds another. Adds a country flag to currently played nation. Please see the. states = { }The states included in the breakway country. Optional.org_damage_multiplier = The bonus to grant. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. Effects are carried out once when triggered by the rules around it. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). Releases the specified non-existent country as a free nation within the current country's owned states. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. Optional. on Paradox technology, Legal Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. If the name or the portrait are not defined, this also decides how exactly it will be generated. debug = yes can be added to meta effects. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. Removes all ideas for the current scope that use the specified trait. army_ratio = The size of the land army that the breakaway country gets. Changes the current state's name to the specified name. Hearts of Iron IV Cheats and Console Command List Console commands use internal IDs, which may be obtained in a variety of different ways. From what I know you can't kill your leader in-game. The same does not apply to research_bonus = { } and rule = { }, however. Optional. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Switches the specified character to the specified country. override_model = Enforces the entity used by the units using this template to be the specified one. For now check the tag - coutnryname.txt located in history/countries/ and near the bottom you'll find all the leader info. This is one of the only HOI 4 console commands we advise not using, as it really strips away the fun from a game designed around fighting wars. Creates an import for the current scope with the specified resource and from the specified exporter. Optional, 0 by default. Optional. damage = The percentage of damage done to units. Switches to play no country at all, and no longer shows messages or pauses the game. Welcome to "Choose Your Leader!", The mod that allows you to. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play Only define one of to_state_array, to_state, or to_province. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. Effects that will be executed on the new dynamic country. The autonomy_free state will free the subject. Cookie Notice setcontroller [] [province id], Gives Army, navy and air experience to player, pp(fuhrer_mana,political_power) [PP amount], Gives(or removes) political power to player, fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel), civilwar [] [], add_party_popularity . modifier = The relation modifier to add. Syntax I tried using the command from the wiki, but it didn't work. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. Applies a division-scoped trigger block that must be met for the unit to be modified. By default, the gender is set to male, and female is the only other option. Optional. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. Optional. Adds the specified ideas to the current scope. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. Optional.random_days = / Adds a random number (between 0 and random_days, inclusive) of days to the scheduled fire time. The resource rights will only be provided as long as the current country controls the state with resource rights. autonomy_state = The type of autonomy state to set. Adds the specified medal to the latest entry within the unit's history. Removes a set resistance target increase in the specified state. ideology = fascism_type expire = "1965.1.1.1" In order to avoid player confusion, custom effect tooltips can be used to tell the player what this effect block would do, such as being used within an else. Sets the specified character to also act as an admiral. female = The gender of the leader.Traits scopeThe trait to add. on Paradox technology, Legal Country scope only. If the character shouldn't do anything until later, then it can have no roles defined, with one getting added later on via an effect. Removes the balance of power in entirety. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Modifies the resource output of the specified building for the current scope. Pushes the balance of power towards one side. Persists after execution until cleared via effect. producer = / Defines who produced the equipment. Country leader traits are defined in any /Hearts of Iron IV/common/country_leader/*.txt file. static_modifiers = { mod_modifier_1 mod_modifier_2 } traits = { my_trait_1 my_trait_2 } is the list of unit leader traits assigned to the unit leader, defined in /Hearts of Iron IV/common/unit_leader/*.txt. Useless since unactivable in multiplayer and chat unactivable in singleplayer. Changes the specified province's name to the specified name. dynamic = Changes between instant and non-instant based on type. OR What are the conditions that need to be met to be able to do this, and how do you this as the player? Removes a country leader role from a character. If you have a related Youtube channel, enter the URL. Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. Without transfering troops, the annexed country's divisions' equipment is lost. Fires the specified news event for the current country. Activates the specified decision for the current scope, ignoring triggers for the decision. Removes the current scope from the specified technology sharing group. Adds the specified trait to the current country's country leader. Optional.cannot_retreat_while_defending = The bonus to grant. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. name = The name of the bonus. Here is the search bar where you can type the name of the command and get the syntax for that command. After using this command, a full list of all HOI4 console commands will be outputted to the game.log file. tag = / The scope to white peace. character = The character to transfer. days = / Fires the event in the specified number of days. cost_factor = Modifies the production cost. Forces the current operative into hiding. All trademarks are property of their respective owners in the US and other countries. If a state is set rather than the specific province, first prioritises the country set in. Creates an operative for the current scope with the specified attributes. str_damage = The percentage of damage done to units to strength in particular. Used if root scope isn't producer. Must be an non-archetype equipment. Targets the scope that the current scope is contained in. Ideology change command :: Hearts of Iron IV General Discussions days = / Fires the event in the specified number of days. Hearts of Iron 4 cheats - a guide to the best console commands Optional. Deprecated. An if statement allows an execution of effects to only be done if certain triggers are met. Makes the current scope white peace the specified scope. Sets the specified amount of political power for the current scope. take_state_focus). In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. Politics have no relation to morals -- Niccolo Machiavelli. The "parties" parameter no longer works as of version 1.7. Executes contained effects on a random country that meets the limit and borders the country this is contained in. If it is 1, it will return "artillery_equipment". nationalities = { }The nationalities of the operative. Each file in there contains localisation keys with values that actually appear in-game assigned to them. days = / The number of days to add the idea for. Adds the specified amount of army experience to the current scope. tag_color [rgb] Players can use this command to set the tag color of your current country. The news event uses a different interface to the country event. Optional. Would love to know the answer to this question. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Where triggers do not need to be repeatedly checked. build_only_on_allied = No by default, if yes and in a country scope, it will only build on allied territories for the country scoped. amount = The amount of resource to import.exporter = Which country exports the resource. name = The name used for the character. Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. Used in the province scope.id = Affect the specified province. The effects within an unfulfilled if statement (or an else/else_if that's not read due to the if statement being met) will be hidden from the player, and so will the trigger. num_provinces = The number of provinces used in the state. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. Most notably, the completion reward of all focuses are effects : Equipment modules are defined within /Hearts of Iron IV/common/units/equipment/modules/*.txt. Adjusts the popularity for the specified party in the current scope. Adds attack skill to the current unit leader. Executes contained effects on every army leader that meets the limit. slot = Slot of the character. terrain_factor = The modifier applied to terrain bonuses. Allows to transfer a precise part of the army and the equipement of a country to any country. Unit leaders include corps commanders, field marshals, and admirals. trait = The trait to add. An effect block executed for the breakaway country. Retires the current character (removing them). localization = The localization key for the modifier. Shortened variant exists if the event's ID is used instead of arguments. srgb. No tooltip is shown. female = The gender of the leader. Terrain types are defined in. name_group = The name group used for equipment. In the first case, the else_if or else is put directly inside of the preceding if or else_if, while in the second case it's put right after. Remove_trait Command Help & Examples | EU4 Cheats