Can I do this in xEdit or will I need to use the Creation Kit? If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. 5. Create an account to follow your favorite communities and start taking part in conversations. Could be worth a try. I can't seem to get the facegen data to export. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! If you're talking about the beta skyrim se patch, I have just had problems with that blacking out the entire ck render window. I was talking only about naming and location of files. - You'll get the black head no matter which way you do it, or if you do both. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races.
Most likely a missing (or unreadable) tint mask. I don't know why people still advice regenerating facegen data. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. Load your current load order. - Or, it's also possible it is supposed to work exactly like the old CK and facegeom data is always supposed to be saved to the original vanilla or DLC plugin folder, meaning the auto-saving to a folder named after your own plugin is the bug. What file exactly did you use to regenerate the facegen data? Log in to view your list of favourite games. Could it somehow be related to her being a vampire? (Select multiple NPCs by holding down Shift or Ctrl .) If using MO2 you need to run this and SSEEdit through MO2. r/skyrimmods Ersh released Animation Queue Fix on Nexus (eliminates the lengthy t-posing period on startup with DAR while animations are cached, is compatible with SE, all AE versions, and VR) Press question mark to learn the rest of the keyboard shortcuts. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. If you want all the NPCs in your load order to use the individualized face textures for each race. Select all plugins (Ctrl+A). I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. Check the box again and the old merges work perfect.
facegen - Reddit post and comment search - SocialGrep In the right pane, find and select the NPC (s) with broken faces. Put the one you want to win the conflict last. Unfortunately I'm kinda out of my wits here. So what am I missing? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. if you got two mods making changes to Delphine and you want Bijin Delphine, put the Bijin esp after the other NPC replacer. In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. now definitely will not add same npc to console command batch file again and again. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods.
Guide: Creating FaceGen Data - Articles - The Nexus Forums His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit If I can find the FaceGen file associated with the NPC somewhere in xEdit, where would it be? Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. So then, patch making time. First, you need to export face gen data for each NPC. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". She is Breton, and BretonRace has no alterations of any kind to it's face data. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID).
Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. All rights reserved. If it is not there, This means it will work for mods such as VHR - Vanilla Hair Replacer. I appreciate the attempt. Not Required. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Has something to do with it changing the shaders file. There appears to be nothing at all wrong with Padma's records. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. In this case, all the effected NPCs are those added by mods they don't exist in the base game. For example: Looking at tint layers, it seems pretty clear what the issue is. Thank Bethesda for the shiesty BS, Soft. Copyright 2023 Robin Scott. I think that this is what is happening: * Mod A adds a new face for Lydia under the Skyrim.esm folder and the ModA.esp folder, * Mod B adds a new face for Lydia under the Skyrim.esm folder and the ModB.esp folder, * The game loads the face for Lydia under ModA.esp folder + the face for Lydia under the Skyrim.esm folder added by Mod B + the face for Lydia under the ModB.esp folder.
EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . Any ideas on how I could fix it? I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa.
I haven't figured it out yet, but I've been working on it for the past few days. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Put Mrissi after anything that changes Khajiits. You currently have javascript disabled.
Is there a way to export facegen data without the creation kit? Black face bug dont effect the way the game works. Find the entries for the head mesh itself. Multiple mods that do the same thing will cause issues.
FaceGenEslify/README.md at main Michael-wigontherun/FaceGenEslify By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year.
How to solve the black faces bug? :: The Elder Scrolls V: Skyrim So I'm using xEdit to modify an NPC mod for my own use, Pandorable's Dragonborn to be more specific. You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! Her face is not discolored in my game, but if she is in yours, use this. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. So for example, if you wanted to spawn Storn you'd type in "player.placeatme 04017935" (without the quotes). Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. Create a bashed patch. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It strips out the "Has Tangents" flag from the meshes that need it (everything but the head). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. First, pick one mod that alters NPC faces and use just that one. High Poly Head should also take effect if you distribute it with the xEdit script. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race.
Where does CreationKit export facegen data? : r/skyrimmods Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. I also can't see anything obviously wrong regarding poor Padma. Klick on the small arrow to expand it, then choose "BSLightingShaderProperty", after that "BSShaderTextureSet". I tried to simply swap the layer index numbers referenced by the NPC to the new index numbers found in the modified race hoping that would fix it. Valve Corporation. now can check records which is not in master file, by selecting them then choose '2. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. A tint mask with "wrong" base settings should lead to a noticable difference in colour, but not to a dark brown face. When the FaceGen files are there yet the faces don't match in game, every male NPC affected by the mod has a dark face, and unless I found a way to figure out which FaceGen file belongs to who and delete them then I'd be stuck with dark faces. No glitches or bugs at all. That may have been their intention. Copyright 2023 Robin Scott. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. Bijin, Better Bards). I didnt stop to think that it includes load order like literally everything else does, I guess I should have. Fixed! A popup will show containing your mod list. Sorry No worries. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. Problem is that this tintmask entry has to be adjusted manually before finishing/releasing a mod. Most black face issues are simple mod conflicts. - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. Some assets in this file belong to other authors.